Game Dev

Check my itch page here for all Game Dev projects – https://retrobreak.itch.io

See any Game Dev related blog posts here: https://retrobreak.co.uk/category/game-dev/

My Game Dev Journey

Although I don’t spend much time making games these days, but back in the early 2000’s, it was always my dream to make games. I studied game design at college, and university. Here’s some podcasts I made showing all the projects I made back then.

Part 1
Part 2
Part 3

Game Dev Posts

My Game Dev Journey – Part 1 [Podcast E07]

Some of you might not know, if you only know me from my videos, but the main thing that I always wanted to do in life was make games, and I have made quite a lot of games over the years. I have talked about them on my channel in the past, but I’ve never…

Quantum Shift GB Dev Log #1

Just over a week ago, I finally decided to try out GB Studio myself, after making video reviews for many games made using the engine I feel like I’ve got a good understanding of what it’s capable of, and what kind of things make a good or bad game in the engine.  For my first…

The Struggle Of Getting Back Into Making Games…

Some of you may know that I actually studied Game Design, first at college form 2008 – 2010, and then at University from 2010 – 2014! You wouldn’t really know it today though as I’m comfortably sitting at my desk working away on SharePoint and producing MI, it’s a far cry from what I thought…

Super Donuts Dev Log #3

Mainly tried to get the score working today. I did so yay! Although it doesn’t actually do anything yet… At least it adds up how many points you have and carries over to the next level. I’ve also managed to figure out how to make the speed boost item work in both directions by using…

Super Donuts Dev Log #1

For iPhone / iPad / Flash / HTML5 Platformer game starring a “super donut” The donut is controlled with the touchscreen, moving left and right, also up and down when it can stick to walls. collect powerups to navigate the levels and find the goal portal. short stages with increasingly complex or tricky levels to…

PlunderBuss (Lead Game designer Project)

Plunderbuss: Lead Game Designer It was my job to design the outline for the game, along with the theme, gameplay mechanics, video editing and level plans as well as working closely with the other members of the group to ensure the project was going as planned. Below are some examples of my work in the…

How and to what extent are characters and narrative essential for a player’s emotional engagement in story driven games?

Abstract: The focus of this project was to create an immersive RPG style game with a focus on interesting characters and plot while using a simple 16-bit aesthetic. The research section of the paper looks at techniques for character development and storytelling in games, by researching many different books, games and other media.  The final…