Loopy The Alchemist
A game made for the 2025 GMTK game jam
Controls:
- Arrow keys to move
- E or Space to draw
- R or Alt to boost
Gameplay:
- Draw a line around enemies to collect materials
- Explore the levels and find more material and bosses
- Make it back to the portal before the timer expires
- The materials you collect will be used in the atelier to make new items for the shop
- The more materials, and the better quality, the better and more expensive the items for the shop will be!
Dev notes:
Back again for the GMTK game jam for a second time! I used the time to learn how to use Godot. I’ve been making lots of notes and feel I have a much better understanding of the engine and the GDScript language now!
I’m a bit worried the game might be a bit difficult to understand for someone who doesn’t know how the mechanics work, and I would have liked to add some more levels, and the shop system.
The concept for this game changed a lot from the first day. I was planning to have a physics based game where you grab ribbons and loop them around pegs to make a race track thing… it was far too complicated, so I changed it to this flying game instead, with some help from my fiancé in the concept department!
I booked the Thursday and Friday off work so I could focus on the Jam for the whole four days. I really enjoyed being able to dedicate my time to game dev! It felt great and I’m really proud of what I managed to accomplish in a short time, and with very limited knowledge of the engine!
Hope you all enjoy, let me know what you think in the comments!






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