Super Donuts Dev Log #3

Mainly tried to get the score working today. I did so yay! Although it doesn’t actually do anything yet… At least it adds up how many points you have and carries over to the next level.

I’ve also managed to figure out how to make the speed boost item work in both directions by using the players X speed and adding to it instead of setting the x-direction which is what I was doing before. It works much better now! 

Also added some test background music to the level select screen and to a few of the test levels. I’m using Anamanaguchi music for now but of course that can’t stay because of some silly copyright law or something…..

Yeah its still pretty buggy and the levels are just randomly thrown together for the purposes of testing but at least its playable!

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